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Java provides powerful APIs for creating 2D graphics, enabling developers to design shapes, text, and images for GUIs, games, and visualizations. The core of Java graphics lies in the java.awt.Graphics class and its subclass Graphics2D.
Using paintComponent in Swing
The most common approach is to override the paintComponent(Graphics g) method in a Swing component like JPanel. This ensures that your drawings are persistent and automatically repainted when needed.
Steps:
Create a custom JPanel class and override paintComponent.
Call super.paintComponent(g) to clear the background.
Use Graphics methods like drawLine, drawRect, fillOval, etc.
Set colors and fonts using setColor() and setFont().
Example:
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See more on books.trinket.ioThere are several ways to create graphics in Java; the simplest way is to use java.awt.Canvas and java.awt.Graphics.A Canvas is a blank rectangular area of the screen onto which the application can draw.The Graphics class provides basic drawing methods such as drawLine, drawRect, and drawString. Here is an exampl…Trail: 2D Graphics (The Java™ Tutorials) - Oracle
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