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Sucker Punch director Nate Fox has promised that Ghost of Yotei has been designed so that it won't be as repetitive.
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TheGamer on MSNGhost Of Yotei's Side Content Will Be Less Repetitive Than Ghost Of Tsushima's, Sucker Punch ClaimsAs part of a new interview with Automaton Japan, Ghost of Yotei's co-directors, Nate Fox and Jason Connell, have emphasized a ...
Hot on the heels of Ghost of Yotei’s very own State of Play showcase, we sat down for a chat with creative directors Nate Fox ...
Yōtei doesn't rely on big quest markers and obvious, in-your-face storytelling. Instead, it provides you with clues about new ...
We recently had the chance to sit down with Nate Fox and Jason Connell of Sucker Punch Productions to pick their brains about ...
While Ghost of Yotei will match Ghost of Tsushima in size and scope, Sucker Punch says it’s taking a new approach to ...
Once again helmed by veterans Nate Fox and Jason Connell, the Ghost of Tsushima sequel is due out this October. Yotei follows ...
The studio behind Ghost of Yotei has revealed the game has been designed with a similar time commitment to Ghost of Tsushima.
While Sucker Punch Productions is deep into the development of Ghost of Yotei, the studio hasn't forgotten about the first ...
The stance system from Ghost of Tsushima has been replaced in Ghost of Yotei with more weapon options, Sucker Punch has ...
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Ghost Of Yotei Has “Biggest Map Of Any Open-World” Sucker Punch ...According to Sucker Punch, Ghost of Yotei's map will be larger than Ghost of Tsushima's, which was quite large, but not necessarily massive when compared to other open-world games.This also makes ...
In “Ghost of Tsushima,” the latest PlayStation 4 exclusive from developer Sucker Punch that releases this Friday, players step into the shoes of Jin Sakai, a samurai warrior during the first ...
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