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Kenta Motokura, who was the director of Super Mario Odyssey has been revealed as one of the game’s producers. Donkey Kong ...
There’s a huge possibility that Nintendo doesn’t really care. Fans have continued to wonder why Pauline is only a thirteen ...
A lengthy Donkey Kong Bananza interview reveals surprising details about its director and how the game first came to be.
Speaking to IGN about the banana-fuelled platformer, Super Mario Odyssey director and Bananza producer Kenta Motokura ...
It's the first internally developed Donkey Kong game since 2004's Jungle Beat.
Donkey Kong Bananza has raised several questions for long-time Mario fans, especially about its place in the timeline. After ...
Motokura recounts meeting with Shigeru Miyamoto who spoke of DK's "unique actions" like the hand slap, and Koizumi, who directed Donkey Kong Jungle Beat, felt that Donkey Kong's "longer, stronger arms ...
When Donkey Kong Bananza was first announced, speculation immediately set in that it was being made by the same team that ...
The creation of Donkey Kong Bananza started with destruction. “What we were really going for was this gameplay experience ...
One of Nintendo's most prolific creators, Koizumi has worked on every major Mario 3D platformer the company has made, acting as assistant director on Super Mario 64, director of Super Mario Sunshine ...
The team behind the fan-favourite Super Mario Odyssey tells us about the pivot to DK, Switch 2-powered environmental ...
Donkey Kong Bananza is the first 3D Donkey Kong platformer since Donkey Kong 64, released by Nintendo in 1999 and developed ...
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