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Hot on the heels of Ghost of Yotei’s very own State of Play showcase, we sat down for a chat with creative directors Nate Fox ...
Sucker Punch director Nate Fox has promised that Ghost of Yotei has been designed so that it won't be as repetitive.
We recently had the chance to sit down with Nate Fox and Jason Connell of Sucker Punch Productions to pick their brains about ...
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TheGamer on MSNGhost Of Yotei's Side Content Will Be Less Repetitive Than Ghost Of Tsushima's, Sucker Punch ClaimsAs part of a new interview with Automaton Japan, Ghost of Yotei's co-directors, Nate Fox and Jason Connell, have emphasized a ...
Once again helmed by veterans Nate Fox and Jason Connell, the Ghost of Tsushima sequel is due out this October. Yotei follows ...
In the latest State of Play stream, Sucker Punch Productions showed off new Ghost of Yotei gameplay along with a ...
Ghost of Yotei is set to be just as fleshed out and lengthy as predecessor Ghost of Tsushima was, according to Sucker Punch – ...
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Indiatimes on MSNGhost of Yotei gameplay deep dive reveals open world changes, clue system and Kurosawa mode returnSony and Sucker Punch finally showed off Ghost of Yotei with a deep gameplay dive. The sequel to Ghost of Tsushima introduces ...
Sucker Punch as spoken about the emphasis on player freedom for Ghost of Yotei, insisting the game isn't going to rush players on their journey of revenge.
This is especially apparent when we look back at what Sucker Punch has created in the past with both Sly Cooper and Infamous, ...
The first Legends mode was a surprise announcement roughly a month after Ghost of Tsushima launched on PS4, and was a free ...
Speaking to Automaton, co-directors Nate Fox and Jason Connell emphasize that they remain fond of Ghost of Tsushima. That ...
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