This repository contains a collection of ScriptableObject variables for Unity. These variables can be used to create a more modular and scalable architecture in your Unity projects. Each variable type ...
Built for my own mobile game when Addressables felt like overkill and Resources.Load was too rigid. If you have 100-500 assets and want type-safe, O(1) lookups without the complexity, this might help ...
Following Unity’s Unite Berlin 2018 conference one announcement stood out more than most, owing to the vivid applause and sense of relief from the crowd. The reason for that swirl of emotion was that ...
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