Using the Pathfinding::DestinationX() function always freezes my game. Several workarounds that I've made (adding "For Each", "Trigger Once", etc.) didn't seem to solve the problem. I assume the ...
Pathfinding works well, but when groups of enemies move on the same path they can overlap each other. The "separate two objects" action helps a little, but it results in jitter and teleporting objects ...
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