Most of the HP Reverb G2's improvements focus on the HMD — higher-resolution display, new lenses, manual IPD adjustment, extra tracking sensors, and new headphones — but the motion controllers have ...
Front and center on the G2 are Valve's unique near-field speakers, which produce high-quality sound near your ears without the discomfort of wearing headphones. It also has lenses shaped similarly to ...
The consumer virtual reality headset market thinned a bit over the last few years. Facebook/Meta simplified its Oculus lineup to just the standalone Quest 2, and HTC focused primarily on professional ...
Let’s get this out of the way right up front: The Reverb G2 delivers a massive resolution of 2160x2160 pixels per eye with a maximum refresh rate of 90Hz and a field of view of 114 degrees. That’s the ...
There is a lot to like about the HP Reverb G2. It almost feels like it’s flown under the radar in the VR gaming space, and we think that’s a shame because it blows comparably priced competition out of ...
As is tradition, our full review goes into significant depth, so we’ll start with a summary. HP’s Reverb G2 really delivers on visual fidelity thanks to its 2,160 × 2,160 per-eye displays. Visible ...
Back in late May, HP announced its was bringing another VR headset to market, the Reverb G2, which includes a veritable wishlist of improvements to the WMR product ecosystem. Though an official HP ...
HP continues tradition of high-end VR at consumer price point with the next-generation Reverb G2 headset, a collaboration with Microsoft and Valve. When the original Reverb launched last year, it ...
HP today announced an updated model of its Reverb G2 VR headset. The new device isn't a complete refresh but a revision of the first version with a handful of improvements that address some common ...
Last year, I had the opportunity to spend a considerable amount of time with HP’s first VR headset, the HP Reverb. I really thought that HP had done the impossible and delivered a comfortable, high ...
Adi Robertson is a senior tech and policy editor focused on VR, online platforms, and free expression. Adi has covered video games, biohacking, and more for The Verge since 2011. HP and Microsoft have ...
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