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In this regular feature, we add the most interesting new mobile game soft launches for you to keep an eye on - or even try for yourself - as you look for learnings and inspiration that could inform ...
Sony AI and Audiokinetic have announced a collaboration to introduce a new AI-powered search capability for professional audio production.
Globally established games industry conference series Pocket Gamer Connects is taking global to a new level with its 2025 world tour. Stopping in London, San Francisco, Dubai, Barcelona, Shanghai, ...
Steel Media, the company behind PocketGamer.biz and the Pocket Gamer Connects conferences, will host the eighth edition of the Pocket Gamer Mobile Games Awards in Cologne this August. The Pocket Gamer ...
The Dubai Multi Commodities Centre (DMCC) and Xsolla have expanded their partnership with the launch of a new Accelerator and Incubator Programme, announced this week at Gamescom 2025 in Cologne. The ...
Tencent has unveiled its AI-powered game creation suite named Visvise at Gamescom 2025. Visvise offers an AIGC-powered toolset covering animation, modelling, intelligent NPC creation, and digital ...
At last week's GDC, Finnish video game company Supercell shared that its multiplayer online battle area title Brawl Stars was “very much on the edge” during soft launch before eventually getting a ...
Niantic’s Pokémon Go has generated $7.9 billion in lifetime gross revenue ($5.5bn net) across the App Store and Google Play in the eight years since it launched.
Mobile made up 55% of mobile games market revenue in 2024, according to market intelligence firm Newzoo. Stray Fawn Studio's recent cross-platform release has seen a third of revenue stem from mobile.
Here we examine the top 10 biggest video game acquisitions of all time and why those acquisitions were made, including King, Playdemic, Mojang, Bethesda and more.
HoYoverse’s Zenless Zone Zero has officially sailed to 50 million downloads and beyond mere days after launch - achieving this mighty milestone in under 72 hours according to the company. Not only ...
From a genre that was once primarily unheard of, hypercasual eventually became the dominant force in the mobile market. The genre’s accessible nature and strategy, which seemed to secure high success ...