Systems engineer Simon Willison reported that he created 'Space Invaders' by running a large-scale language model (LLM) locally on his laptop. Willison added, 'I was surprised that it could run on a ...
You might not have come near a videogame in decades, but with its single, ominous bassline and stark, simple pixel-art, you’d be hard-pressed not to recognise a game of Space Invaders. Envisioned by ...
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