A learning-powered arcade-style fighting game in Godot, with a playable character demo, plans for multiple characters, stages, OST, menus, multi-language support, built as a work-in-progress devlog ...
*Created enemy do a sweep attack following the player position from a certain distance, however the main problem was that it's primarly doing the 'dash' attack over melee since it's not in distance to ...
Here's one less reason for game developers to skip over using the free and open source Godot Engine, as it now has a free port available to bring games over to the Nintendo Switch. You may remember ...
Game engines are immensely important to the development of a game, acting as frameworks for developers to build on and giving them the necessary tools to do so. With the power of consumer-level game ...
We get it, CAD software can be daunting to learn. Somehow [Boaztheostrich] found it so daunting he procrastinated his way ...
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