This small experiment's purpose is to learn how to use an Arduino to take analog input from a joystick and trigger some kind of response with respect to the signals received. In this experiment, the ...
This project presents a modern take on the classic Snake Game using Arduino, joystick control, a MAX7219 LED matrix, and EEPROM for high score tracking. Designed with a humorous and sarcastic twist, ...
In this module, you will wire a mobile platform and a remote to control the mobile platform. The remote uses a joystick to read in user input, which then sends the joystick’s position to the mobile ...